Your browser does not support our blog javascript

orthus



visit the world famous network ...

nude celebrities



 
Home - Take this blog! - Get your Author's Pass Here - Submit Comments Below

Two Painful 0.25 Games

Posted by ~Ray @ 2008-03-26 02:12:13


Welcome to Civilization Fanatics' Forums. You are currently viewing our boards as a guest which gives you limited access to our forum features. By joining our free community you ordain be able to act in the discussions search the forum send private messages choose in polls upload your own screenshots to the gallery and access many other special features. Registration is fast simple and absolutely remove so ! If you undergo any problems with the registration process or your be login gratify. I've tried the new [0.25d] version twice and both times it's turned into a deadly game between my civ and barbarians. The first measure as Luichurp. Orthus showed up with an army of perhaps 20 orcs following him (are they programmed to follow him into battle? or is it a coincidence?). He had commando and a 5-star promotion thanks to having wiped out Morgoth. Since I only had warriors armed with coat at that point there wasn't much I could do. Game over. There are two other civs on the continent and both undergo only two cities each. They're gonna be heat soon too. The second game I drew the green elf mercenary guys -- I forgot their name -- and expanded much further crushing Os Gabrella myself. However on my continent we've already encountered Orthus. Acheron the Red Dragon the Hyborem and Barbatos. OH JOY!!The only other civ left standing on my continent is the Clan and only because they are at peace with the barbs. At least two other civilizations have died from barbarians. Barbatos has been wandering and summoning huge numbers of elementals and they are slowly wiping out my defenses thanks to the roads he and the clan have built. He has at least four huge cities left and my beat attempts to get troops change state to him undergo met with disaster. At some inform the entire continent was on blast thanks to Hyborem and the dragon and I had to rush to get adepts and a water node. They run around putting out fires all day until Barbatos kills them with wraiths and elementals. I destroyed Hyborem through pure luck; their demonic leader walked out to attack the Clan and while he was gone two of my hill giants absurdly promoted elf hero unit and a bunch of my Kilmorph guys attacked Dis. We took it over before the demon could get back to us and it wiped him from the map. (His burning lands are still there and so a wet adept is on continuous duty.) Right after. Orthus showed up and he managed to kill my giants and promoted Kilmorph guys but the elf nailed him. The elf is carrying his axe and we've built the werewolf. Despite that. Barbatos is grinding down my western adjoin sacking cities with elementals. My elf hero can take one elemental but if two or more show up. I evaluate he'll be toast. I survived one contend only by luck; since heroes have a reduced chance of defending the second elemental killed a mercenary unit instead of him. Thank goodness we discovered ships right? We can go find some non-evil people to back up us! So we sailed over to the next continent and found... Pentarch the insane founder of the Ashen Veil and his Doviello ally cranking up the armageddon counter! Just when things were going reasonably come up and Barbatos seemed to be losing a lot of wolf riders to our defenders the 'geddon counter hits 40 and all our farms are trashed losing all the health and happy bonuses simultaneously. Lands decline with lots of deserts showing up. I scramble to keep alive while my populations dwindle and mix. All those forests growing in deserts look weird. That's about where it stands. I had to drop approve to Noble level to survive at all and it seems like I'm constantly fighting for survival. In 0.23 I consistently won on higher levels. So this is good no?I evaluate Barbatos will get some kind of nerf before too long he can be a bit much. You should have had plenty of measure to prepare for Orthus if he's wiped out a whole other civ in that first bet. Though it's tricky to get early military as the Luchiurp unless you go Runes - the Soldiers do a good job against Orthus. - about a gazillion times sexier than regular Civ 4. QES: "For a period of measure the be of the world clamoured to get Levi's genes." - Dungeon crawling having nothing to do with LotR plus a freeware remake in progress featuring descriptive text and crazy ideas by yours truly. Sounds desire the Barbs get even meaner in 0.25. I haven't tried it since I don't have BtS yet but those Barbarians always have huge effects on my games. Hell once as the Lanun Orthus spawned in the second go of my capital city! But its nice to hear that the Barbs get a new Hero it was pretty boring with only Orthus since Archeron does nothing but sit there. Good or bad. I don't know. It's different. In 0.23 I was mostly concerned with planning an offensive strategy to deal with my neighbors occasionally pausing to deal with unexpected events. In 0.25. I spend a lot more measure defensively reacting to events outside of my immediate control. Maybe it's just an accident of the two games I played though. In none of my 0.23 games did I see Orthus; I just heard about his axe changing hands somewhere in Erebus. By the way. I did go Runes but of cover the first city Orthus took was the city with Runes. I had just finished the first temple. I adjudge I fooled around a bit moving my scouts around collecting animals and using my captured spider and gorillas to strike worry into the hearts of the Amurites. I just didn't evaluate about Orthus at all when I was building my empire.. everyone was far away so I thought nobody could hurt me and went into peaceful builder mode. Oops Oh and I forgot to say - I thought Orthus had spawned on another continent. Turns out it was exploit. DOH! Swarms of barbarians owerwhelming me and AIs. Till I reached swordsmen the only AI on the map was Grigori and one with peace with barbs. Now I am civilising the world again with iron and fire but AC is rising prety abstain. I like the new 'more barbs' settings I'm broken. No other computer games 'do it' for me anymore. I've tried buying some. I've tried downloading others. But no sooner have I started playing them than I'm thinking about again. Success is the happy feeling you get between the measure you do something and the time you tell a woman what you did. - DilbertMy go from Heaven investigate go can be found. maybe a thing for later patchs would be that barbatos spawns in a mountain replaces the mountain with the unique he spawns with and then does what he does beat? It would like to cause on a large continent in neutral but could lower himself to cause in a mountain anywhere including inside cultural borders. I comprehend there are issues working with mountains but how about replacing them? Sounds like the Barbs get even meaner in 0.25. I haven't tried it since I don't have BtS yet but those Barbarians always have huge effects on my games. Hell once as the Lanun Orthus spawned in the back up go of my capital city! But its nice to comprehend that the Barbs get a new Hero it was pretty boring with only Orthus since Archeron does nothing but sit there. Actually. I've seen Acheron built a city close to the Elemental Spawner (whatever name) and then Orthus spawned not too far away. They wiped us all out together. First they conquered 1 civ then another and then a third. And then they took us all XD That second game sounds awesome. I also occasionaly suffer a game and I think it's great. Winning all the measure is boring Barbados does occur as too powerful to me. It's happened several times that he killed a civ in the first few turns of the game. I usually don't undergo much affect with Orthus in fact I often displace some hunters in his direction to get his axe First off kudos to the OP for an interesting and entertaining write-up of his two games. Yes it is great fun having your Adepts play volunteer firemen responding to hell fire and hoping wandering barb units don't choose them off. I played my first game of.25g and it ended in a Conquest victory for me as the barbs wiped out 8 of the 9 AI civs before move 255 in an Epic speed game. The only remaining AI civ was Charadon who was at peace with the barbs. This meant stacks of alter lizardmen warriors and goblins attacking my cities every move. Fortunately. I had some strong defenders (including one with Orthus' Axe). I was able to move loose a small lade of units who made their way to Doviello territory. I declared war and their cities were defended by Beastmen with minimal promotions. I had the Conquest Victory on turn 287. I'd like to say the barbs are on steroids in.25 but again it appears to me to be more of a problem with the AI civs. They still don't be to understand what the raging barb option means. As a result they grow desire crazy leaving only one Warrior defender and are easily invade by the invading barbs. I did not have to approach Orthus. Barbatos or Acheron though so maybe I would share the ordain of the AI if that happened. Hurm. I was playing a.25h bet and Orthus showed up and began to seriously trash the Pentarch. Then he stopped... This was new behavior that I've seen from 'ol Orthy - he just hunkered drink for a while at the city. (Ok alter up until a scout got too close and was given a dirt nap...) This was just fine by me as he had maxed out most of his promotions on the Jester King's corpses and was fighting with just Warriors. After he started to re-rampage I got lucky - I caught him on a Desert and jumped him. Usually. Orthy just kept coming until dead. This was an interesting change... [sorry for my English] [the game was played with following settings: Living Lands. Labscurum(? the barbs start with cities). Aggressive AI. Raging Barbs. Pernament Allaiance. No altar victory. I think also no time victory by I am not sure. Monarch] I undergo finished my bet yesterday and what a game that was No pictures create I never planed an AAR. It was a race with time with barbarians with other AIs with inflation! and with the Armageddon counter. The first problem was the all swarming barbarians. Had to argue for years with no improvements cause they would be pillaged. When my wariors and hunters got some XP they could fasten their nose out of the cities and stand on my borders. With 2 cities I thought I was doing not so come up but hearing AIs dying like flies I just prayed the lich I was hearing about wont go to me next. Next problem was the gold or the lack of it. I pay nearly 200 turns to found a 3rd city [the map was heavy ice and forests {here is a good displace to have in mind that Acheron started plant fires and the whole world was a big inferno there was no smoke fires started immediately but the map was so full of forests that they would grew back very abstain just to go away a new gesticulate of flames and desire in that commercial.. and going.. and going.. and...}] At that time my upkeep was to big to my puny empire. Also the inflation started to go. Here it wasnt a big problem.. for now. Later the inflation was the 3/4 of my whole budget. To back up me with the gold problem I went on a little barbarian demolishing tour. Razing barb cities gave me a lot of gold and stopped a little the barbs so I could develope my lands. With only me[random civ:Malakim]. Grigori and the Clan left in compete I was not woring about a religion. I was more worried about that I had to run 40% science and had only the first techs researched. At least I got bronze so my assay with barbarian axemen was on equal terms My super experienced warriors became swordsmen but my elite stack went to close to the litch and I have lost 3 of my best units [each with 100 XP from barbs]. I founded the leaves religion to help me in the forests. It really did not. Never got to hidden paths. Again the gold [due to inflation] was scarse and I had to go to war with Casiell. Luckily he had only wariors and was no be for me. Before the real war there was a nice period of culture war and 2 of his cities switched sides The Clan was next door and had axemen with bronze but got too powerful and barbs broke their peace with them. From this point the Clan didn't go in points at all for 200 turns. Killing Casiel rose the AC to 59! When did that happen?! I knew I did not stand a chance against the horsemen. My science bar was at 20% at beat with money changers in every city [5 or 6 of them] I had to do something. Preperations took some time but to take the last AI I had to had some catapults to act the cultural defence down. Finally I had to go and act some barb cities for gold. I took over first two cause I didnt want to rise the AC advance. Pillaged the be of the world [the lich and the dragon were mistiurosly gone at this time] but I knew also that new cities especially desire way from my capital will only rise my upkeep and inflation. At least they were fully developed with towns everywhere[can the barbarian express be suffering from inflation too?]. But there it came a city that I couldnt take over it would only eat gold not giving any in go. Razing it gave me ~100gp and the first horsemen of doom. 3 turns after he came to me and took over my new cities. I panicked.. a little. With 20 str +10 death I did not stand a chance. Not to have in mind a horde of barbs that followed him. I gathered all my surplus defenders in one spot to alter an unbreakable line. If he attacked one/twice a turn then all I had to do was to provide 2 new defenders for the lie a move. That was possible at least I hoped. War with he Clan started the same turn I saw the horsemen. It was either him or me. I would also like to mention that my gold was -50 per move with the bar at 0% for science. The closest city was taken over in no measure[catapults had a bunco way to get to the front] Next thou had to be razed. anticipate what happened next. Yup the AC rose and the 2nd horsemen came. On the other align of my empire one city next to my capital. Luckly the first one settled with those 2 cities and my 'Maginot lie' was only attacked by the horsemen lackeys so it could spare some defenders and new reinforcements could go to defend the other side of my empire. One move: one unit dead. 2 units arrive at the city the Plan worked With tall that troops I gathered I could kill the wretched thing but it had fear so I couldnt change surface try to feature him out. In turn ~380 or so the last city of the Clan defended by Rantine and a impel was destroyed. My cities were on touch for two turns then and the 3rd horsemen was somewhere on the map. Nothing happened. 0 oI thought to my self that somewhere there is a AI that I do not have communicate with! The horror! I pressed the next move button heard some fights resolving and whoila! You have won the game communicate. Wow that was a game I tell you best I had in months. The endless assay the drama events here and there. Armageddon...8h of life worthy spend I express you :] That's interesting. I haven't had such good luck containing the horsemen; did you have a natural chokepoint or did you come up with an interesting formation?My measure game: Started as Kuriotates. Sent a scout from my first city to explore. Found the Broken Sepulchre alter outside my city limits. Broken Sepulchre spawns Red Semicircle Elemental. Red Semicircle Elemental destroys scout. As an encore. Red Semicircle Elemental destroys my city. Game over in ten turns On my previous games though. I've had much better experiences with the new barbarians. It's pretty humbling to discover that barbarians have taken over a third of your pangaea continent. You're probably alter. However the problem is mainly with the raging barb games. I evaluate 1-2 defenders is OK in your games without raging barbs. However cities can be quickly overrun when the barbs are coming in large numbers. In addition to expanding too quickly in raging barb games. I think the defenders the AI builds are often bizarre. Scouts just are not good defenders. Valis good write-up. I really enjoy reading the tales of barbs going crazy. My back up game with the same settings (huge map. Prince raging barbs aggAI. Epic alter cities starting) turned into the same as my first. The barbs took drink 5-6 AIs before turn 250 and were really pounding my two cities. It is very tough keeping your improvements from getting pillaged unless they are alter next to your cities themselves. Expanding beyond 2 cites is very difficult too. Maybe it is a combination of improved barb AI and the same poor AI for the civs in defending against raging barbs. One thing that does alter.25 games tougher is the option to have alter cities on the map when you start. It is hard to go out and act them early on as you are work protecting your capital from raging barbs. Soon those goblin workers quickly link the alter cities and the barbs zip around the map. One funny thing I saw was that a barb city come me was building the Forbidden Palace of all things move 1. Forbidden Palace has a be of cities as it's only requirement so they can go away building it right form the start. However i thought barbrs had no upkeep so no be to build it. Raging barbs was never a good idea with FFH.[ADVERTHERE]Related article:
http://forums.civfanatics.com/showthread.php?t=247132


0 Comments:


No comments have been posted yet!

From:   Website:
Subject:   Code:
Message:


   

 


 

 

 





adult sex toys - free porn sites

extreme sex - brutal blowjobs - granny sex
old young sex - gang bang - brutal gay movies




blogs home