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Raging Barb-Baron

Posted by ~Ray @ 2008-01-08 01:48:58


Welcome to Civilization Fanatics' Forums. You are currently viewing our boards as a guest which gives you limited access to our forum features. By joining our free community you ordain be able to act in the discussions search the forum send private messages vote in polls upload your own screenshots to the gallery and access many other special features. Registration is fast simple and absolutely free so ! If you have any problems with the registration process or your account login please. So for fun. I learned enough python to create the Baron to spawn as a barbarian once Feral attach is researched. I changed his AI to just attack and pillage and upped his Werewolf convert evaluate to 75. For the first few games I played this way he was killed by the first city defender he attacked so I gave him a city contend promotion. Next game he got some scouts and go units and was able to create a small werewolf army and took one of my cities. That's what I wanted to see. Gave him Blitz too but he just attacked until he died. He left a lot of werewolves though. I'd enjoy making this into a module but am not sure if it's possible since python is involved. Perhaps there's a way around that? I'm change state to suggestions too. I'd desire him to spawn earlier since the AI doesn't go for Feral Bond for a very desire time. Generally I want him to be really damn destructive but he was getting a clump of Orthus-style wah-wah moments. Also the werewolf conversion mechanics have changed since.23 unless I'm do by. The new werewolves are fully healed and the conversion rate isn't the old 100-3n percent. I preferred the former.23 way for each. Please share your thoughts and knowledge. I'll let you know what changes you can make to your python and xml if you wanna try it out. So for fun. I learned enough python to cause the Baron to cause as a barbarian once Feral Bond is researched. I changed his AI to just attack and pillage and upped his Werewolf convert evaluate to 75. For the first few games I played this way he was killed by the first city defender he attacked so I gave him a city attack promotion. Next game he got some scouts and stray units and was able to create a small werewolf army and took one of my cities. That's what I wanted to see. Gave him Blitz too but he just attacked until he died. He left a lot of werewolves though. I'd enjoy making this into a module but am not sure if it's possible since python is involved. Perhaps there's a way around that? I'm open to suggestions too. I'd.[ADVERTHERE]Related article:
http://forums.civfanatics.com/showthread.php?t=248116


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