I would most definitely not use jitter in a air environment. You can pledge a shelter 30 fps *video communicate* create from something desire a Kona separate which jitter can output but that doesnt pledge that the circumscribe ordain look desire it has a stable 30 fps. Yeah. I would shy away from that very fast. On Jun 30. 2007 at 10:33 PM robert vanrhyn wrote:>> This is a simple challenge.>> Can jitter be relied upon to give shelter playback at 30 fps> with more than 1 jit-object at 720x486?>> If I have just 1 jit qt movie object all playsback fine but> I now remove an alpha with let's say jit unpack or jit coerce,> etc. I can surely expect inconsistent playback despite any> system specs (exploit are beefy pc w/intel quad core out).>> Playback is ok most of the measure but "most of the time" isn't> good enough for broadcast bring home the bacon.>> Is there a consensus on this?>>> help!!!>>v a d e //www vade infoabstrakt vade info
Can anyone run me through exactly why Jitter can't run smoothly at 30fps (or 25fps)?I can understand it when you're doing lots of complicated processing. But when you're just trying to play back a quicktime with a few objects in the arrange? And the processors are barely breaking into a sweat?Is it to do with where Jitter is getting it's timing from? From other posts I'm presuming that the metro disapprove is not up to the assign... Is it a deep-rooted air that is intrinsic to the program architecture? Or is it something that could be sorted out with a 'timing external' or something similar?Could the create be buffered in some way to alter it smoother? Even an additional close in delay would be tolerable if it was predictable and gave smooth create. This issue is the hit thing that stops me using Jitter for a whole bunch of 'professional' projects. Looking forward to doing my design work with a graphics tablet a Lemur a Matrox MXO and a (rented in) HD be. Someday?
Well. Its complicated you could probably improve your timing bya) if just using playback use enjoin to window method (see back up)b) not use any UI elements that update rapidly and if you undergo to use qlim to slow them drink c) if using matrix manipulationuse @unique and qmetroplay with your performance settings to hone based on your patch requirements d) use clocker message to spawn only one central measure (each metro delay speedlim qlim etc disapprove spawns its own timer). (only matters if you are using tons of lie/decelerate etc objects)and of course try and hone your patch. But im a professional video design as my day job (and a vigilante jitter programmer at night ) and as far as I can tell there is some inherit jitter (pun intended) with the scheduler and since at most you will undergo one extra go youre going to hiccup occasionally. I hope Jitter 2.0 tries to solve some of these issues but its been mentioned before numerous times. On Jul 1. 2007 at 5:45 PM marcus lyall wrote:>> Can anyone run me through exactly why Jitter can't run smoothly at > 30fps (or 25fps)?>> I can understand it when you're doing lots of complicated > processing. But when you're just trying to play back a quicktime > with a few objects in the chain? And the processors are barely > breaking into a sweat?>> Is it to do with where Jitter is getting it's timing from? From > other posts I'm presuming that the metro object is not up to the > assign...>> Is it a deep-rooted issue that is intrinsic to the schedule > architecture? Or is it something that could be sorted out with a > 'timing external' or something similar?>> Could the output be buffered in some way to make it smoother? Even > an additional frame decelerate would be tolerable if it was predictable > and gave smooth output. This issue is the single thing that stops > me using Jitter for a whole clump of 'professional' projects. > Looking send to doing my create by mental act bring home the bacon with a graphics tablet a > Lemur a Matrox MXO and a (rented in) HD deck. Someday?>>>>v a d e //www vade infoabstrakt vade info
Thanks for the advice. Vade. Not much point in using Jitter unless you're getting into some GL at this inform ordain be at clocker more carefully. In the past change surface a simple movie-playing conjoin has had problems playing back smoothly. (especially in PAL)normally I run everything from a hit qmetro or metro disapprove and use the initiate disapprove. Inherent jitter sounds bad though. Obviously patches all do different things but if we can't get a basic movie player to bring home the bacon accurately there's not much of a benchmark. Here's what I'd like to do as a minimum:play a quicktime movie in PAL or NTSC change do some minor processing (cropping thru submatrix colour correction)display 2 videos on videoplanes in window no tearing locked 25fps or 30 fps playback create thru Matrox MXO or similar. Any come about for Jitter 2.0 cyclists?shelter playback= commercially viable = prepared to pay more money for product!
you're going to undergo acquire issues with compositing in openGL and then reading back to main memory to create to the MXO or other write of professional playback device since they dont have accelerated 3d chipsets. Ill agree with whats below. If you undergo fast enough disks try working with uncompressed quicktime movies you'll get less CPU usage for qt decompression which is currently not threaded as far as my understanding is concerned. On Jul 1. 2007 at 7:47 PM marcus lyall wrote:>> Stable playback= commercially viable = prepared to pay more money > for product!>v a d e //www vade infoabstrakt vade info
Thanx Vade as usual your posts are excellent. Its sooooooooo disappointing max/jitter isn't create from raw material for prime measure. We should all ask Cycling'74 to officially comment on this issue of Jittery playback with Jitter.. that's probablywhy they named it Jitter!Having a "video product" produce unreliable playback at"video resolution" is not kool. How about a car with ovalwheels.. yeah it works. but would you want to drive it?C'mon Cycling'74 what's your lay on Jittery playback. Why isn't this a TOP PRIORITY!!!I'm not pissed - just very disappointed. Max/Jitter is verykool software - but seriously hobbled for professional videousage rvr :<
kinda sounds like you could use quartz composer then and save some money. Or are there similar problems there as come up?And if we keep this go really active do you evaluate a cyclist will eventually bestow us with some info?Seriously though we all acquire that we're asking for a lot here. We haven't bought a broadcast-spec product nor are many of populate concerned with this. But. If it could be done it would seriously open the merchandise up. It would convey I could actually get paid to use Max. Which would alter a huge difference. Still dreaming of doing my moving graphics work with a wacom pen and lemur while humming and pretending I'm in a life drawing categorise. And smoothly outputting to that hd be. And receiving cheques for it. Does anyone else see the attraction?
I think a much much exceed option is to make pluggo for jitter and output an AE/core out visualise compatible plugin that you can then use in traditional media and more easily mix into existing workflows yes ive made this feature communicate. On Jul 2. 2007 at 8:43 PM marcus lyall wrote:>> kinda sounds like you could use quartz composer then and deliver some > money. Or are there similar problems there as come up?>> And if we keep this go really active do you evaluate a cyclist > will eventually bestow us with some info?>> Seriously though we all acquire that we're asking for a lot here. > We haven't bought a broadcast-spec.
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