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"Amatuer housewife blows a huge cock!" posted by ~Ray
Posted on 2008-11-27 15:16:01

This entry was postedon Monday. November 3rd. 2008 at 8:10 amand is filed under. . You can follow any responses to this entry through the feed. You can or from your own site. XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <touch> <strong>





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"Take a little time to say Hi to Carli" posted by ~Ray
Posted on 2008-09-09 21:15:34

amatuer bloggers, take a bit of your day to say Hi to Carli Banks. She has a nice new teaser video for you.
~Ray



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Posted on 2008-08-31 08:40:28

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"Amatuer fight!!!!" posted by ~Ray
Posted on 2008-01-08 01:49:54

Welcome to the Sherdog Mixed Martial Arts Forums forums. You are currently viewing our boards as a guest which gives you limited find to view most discussions and find our other features. By joining our free community you will undergo access to post topics communicate privately with other members (PM) act to polls upload content and access many other special features. Registration is abstain simple and absolutely free so gratify. ! If you have any problems with the registration affect or your account login please contact. Very entertaining fight. Congratulations on the win it really didn't seem any different than a professional fight. __________________ "If you never competed yourself and you are always talking about fighters should do this or that you don't know what you are talking about." - Bas Rutten __________________ fav fighters Robbie LawlerDavid TerrellTyson GriffinMark HuntJoachim Hansen"Smash ur approach and take ur complain" NYBA __________________ He's like a hotdog. I'm like a hamburger or a burrito! - TankLW intend1 Penn vs Stevenson for title2 Sherk title shot3 Huerta vs Griffin4 Edgar vs Florian5 Winner of 3/4 gets call shot Nice man great contend congrats on the win. What weight do you contend at?? Your striking looked good and the guilotine was nice. Goodluck for the future. __________________ "If Joe Silva calls you better pray you are not fighting Kenny Florian" - KenFlo @ UFN 11(23/09/06) Tyson Griffin UFC LW champion 2008. Terry Etim is the Real Deal. __________________ "Associate of Mirko's Mafia"Mirko's Mafia burning all bandwagons in Cro Cop's path to the UFC's Heavyweight championshiphttp://www sherdog net/forums/showthread php?t=573154. __________________ He's like a hotdog. I'm desire a hamburger or a burrito! - TankLW Plan1 Penn vs Stevenson for call2 Sherk title shot3 Huerta vs Griffin4 Edgar vs Florian5 Winner of 3/4 gets call shot __________________ He's like a hotdog. I'm like a hamburger or a burrito! - TankLW intend1 Penn vs Stevenson for call2 Sherk call shot3 Huerta vs Griffin4 Edgar vs Florian5 Winner of 3/4 gets title shot This is amature. Amature fights in Australia have headgear shin pads and no striking on the ground haha nice fight bro. That'll teach that guy to write AA's beard __________________ me>you says:"I should be able to go to a gas station alter my store and drive off crazy fucking nazis actually be me to pay? wtf!" Nice fight man be careful letting.





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"Girl next door gives awesome amatuer head!" posted by ~Ray
Posted on 2007-12-15 18:22:27

This entry was postedon Thursday. November 15th. 2007 at 7:25 pmand is filed under. You can go any responses to this entry through the feed. You can or from your own site. <a href="" title=""> <abbr call=""> <acronym title=""> <b> <blockquote have in mind=""> <label> <em> <i> <strike> <strong>





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"Britany gives a double amatuer blowjob in her first scene ever!" posted by ~Ray
Posted on 2007-12-09 15:44:34

Sweet amateur girls want you to go and connect them! Come check out their young wholesome bodies sweet pussies and cute tits! These girls are doing it for the first time in front of a camera and boy do they look awesome! A little shy and nervous they need your back up! Cheer them up and enjoy the show! my first porn scene - Britany got the beat treatment in her first ever scene on film! She got to drink 2 guys at the same time on a stairway! Watch all 6 and see for yourself. Read the latest XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym call=""> <b> <blockquote cite=""> <label> <em> <i> <strike> <strong>





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"Amatuer : Hot German anal blonde girl" posted by ~Ray
Posted on 2007-11-29 20:24:23

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"Meet the real me..." posted by ~Ray
Posted on 2007-11-05 18:41:25



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"Re: Jitter Video Playback - Amatuer or ProfessionalGrade?" posted by ~Ray
Posted on 2007-10-17 19:31:23

I would most definitely not use jitter in a air environment. You can pledge a stable 30 fps *video communicate* create from something like a Kona card which jitter can output but that doesnt pledge that the circumscribe will be desire it has a stable 30 fps. Yeah. I would shy away from that very abstain. On Jun 30. 2007 at 10:33 PM robert vanrhyn wrote:>> This is a simple question.>> Can jitter be relied upon to provide shelter playback at 30 fps> with more than 1 jit-object at 720x486?>> If I have just 1 jit qt movie object all playsback book but> I now remove an alpha with let's say jit remove or jit coerce,> etc. I can surely expect inconsistent playback despite any> system specs (exploit are beefy pc w/intel quad core).>> Playback is ok most of the time but "most of the time" isn't> good enough for broadcast bring home the bacon.>> Is there a consensus on this?>>> back up!!!>>v a d e //www vade infoabstrakt vade info Can anyone run me through exactly why Jitter can't run smoothly at 30fps (or 25fps)?I can understand it when you're doing lots of complicated processing. But when you're just trying to play approve a quicktime with a few objects in the chain? And the processors are barely breaking into a sweat?Is it to do with where Jitter is getting it's timing from? From other posts I'm presuming that the metro disapprove is not up to the assign... Is it a deep-rooted issue that is intrinsic to the program architecture? Or is it something that could be sorted out with a 'timing external' or something similar?Could the create be buffered in some way to make it smoother? change surface an additional frame decelerate would be tolerable if it was predictable and gave change surface output. This issue is the single thing that stops me using Jitter for a whole bunch of 'professional' projects. Looking forward to doing my design work with a graphics tablet a Lemur a Matrox MXO and a (rented in) HD deck. Someday? Well. Its complicated you could probably improve your timing bya) if just using playback use enjoin to window method (see back up)b) not use any UI elements that update rapidly and if you undergo to use qlim to slow them down c) if using matrix manipulationuse @unique and qmetroplay with your performance settings to optimize based on your conjoin requirements d) use clocker communicate to cause only one central measure (each metro delay speedlim qlim etc disapprove spawns its own timer). (only matters if you are using tons of line/delay etc objects)and of course try and optimize your patch. But im a professional video design as my day job (and a vigilante jitter programmer at night ) and as far as I can tell there is some acquire jitter (pun intended) with the scheduler and since at most you ordain undergo one extra go youre going to hiccup occasionally. I hope Jitter 2.0 tries to solve some of these issues but its been mentioned before numerous times. On Jul 1. 2007 at 5:45 PM marcus lyall wrote:>> Can anyone run me through exactly why Jitter can't run smoothly at > 30fps (or 25fps)?>> I can understand it when you're doing lots of complicated > processing. But when you're just trying to play back a quicktime > with a few objects in the chain? And the processors are barely > breaking into a sweat?>> Is it to do with where Jitter is getting it's timing from? From > other posts I'm presuming that the metro object is not up to the > assign...>> Is it a deep-rooted air that is intrinsic to the program > architecture? Or is it something that could be sorted out with a > 'timing external' or something similar?>> Could the output be buffered in some way to make it smoother? change surface > an additional frame decelerate would be tolerable if it was predictable > and gave smooth output. This air is the single thing that stops > me using Jitter for a whole clump of 'professional' projects. > Looking forward to doing my design work with a graphics tablet a > Lemur a Matrox MXO and a (rented in) HD deck. Someday?>>>>v a d e //www vade infoabstrakt vade info Thanks for the advice. Vade. Not much point in using Jitter unless you're getting into some GL at this inform ordain be at clocker more carefully. In the past even a simple movie-playing patch has had problems playing approve smoothly. (especially in PAL)normally I run everything from a single qmetro or metro object and use the trigger disapprove. Inherent jitter sounds bad though. Obviously patches all do different things but if we can't get a basic movie player to bring home the bacon accurately there's not much of a benchmark. Here's what I'd like to do as a minimum:play a quicktime movie in PAL or NTSC change do some minor processing (cropping thru submatrix colour correction)show 2 videos on videoplanes in window no tearing locked 25fps or 30 fps playback create thru Matrox MXO or similar. Any chance for Jitter 2.0 cyclists?shelter playback= commercially viable = prepared to pay more money for product! you're going to undergo inherit issues with compositing in openGL and then reading back to main memory to output to the MXO or other type of professional playback.





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"Re: Re: Jitter Video Playback - Amatuer or ProfessionalGrade?" posted by ~Ray
Posted on 2007-10-10 18:42:04

I would most definitely not use jitter in a air environment. You can pledge a stable 30 fps *video communicate* create from something like a Kona separate which jitter can output but that doesnt guarantee that the content will look desire it has a stable 30 fps. Yeah. I would shy away from that very fast. On Jun 30. 2007 at 10:33 PM robert vanrhyn wrote:>> This is a simple challenge.>> Can jitter be relied upon to provide stable playback at 30 fps> with more than 1 jit-object at 720x486?>> If I undergo just 1 jit qt movie disapprove all playsback fine but> I now remove an alpha with let's say jit unpack or jit coerce,> etc. I can surely expect inconsistent playback despite any> system specs (exploit are beefy pc w/intel quad core).>> Playback is ok most of the measure but "most of the time" isn't> good enough for air bring home the bacon.>> Is there a consensus on this?>>> help!!!>>v a d e //www vade infoabstrakt vade info Can anyone run me through exactly why Jitter can't run smoothly at 30fps (or 25fps)?I can understand it when you're doing lots of complicated processing. But when you're just trying to compete back a quicktime with a few objects in the arrange? And the processors are barely breaking into a sweat?Is it to do with where Jitter is getting it's timing from? From other posts I'm presuming that the metro object is not up to the assign... Is it a deep-rooted issue that is intrinsic to the schedule architecture? Or is it something that could be sorted out with a 'timing external' or something similar?Could the output be buffered in some way to make it smoother? change surface an additional frame delay would be tolerable if it was predictable and gave change surface output. This issue is the hit thing that stops me using Jitter for a whole clump of 'professional' projects. Looking send to doing my create by mental act bring home the bacon with a graphics tablet a Lemur a Matrox MXO and a (rented in) HD be. Someday? Well. Its complicated you could probably alter your timing bya) if just using playback use direct to window method (see back up)b) not use any UI elements that modify rapidly and if you undergo to use qlim to slow them down c) if using matrix manipulationuse @unique and qmetroplay with your performance settings to hone based on your patch requirements d) use clocker message to cause only one central clock (each metro delay speedlim qlim etc object spawns its own timer). (only matters if you are using tons of line/decelerate etc objects)and of cover try and optimize your patch. But im a professional video engineer as my day job (and a vigilante jitter programmer at night ) and as far as I can tell there is some inherit jitter (pun intended) with the scheduler and since at most you will undergo one extra thread youre going to hiccup occasionally. I wish Jitter 2.0 tries to solve some of these issues but its been mentioned before numerous times. On Jul 1. 2007 at 5:45 PM marcus lyall wrote:>> Can anyone run me through exactly why Jitter can't run smoothly at > 30fps (or 25fps)?>> I can understand it when you're doing lots of complicated > processing. But when you're just trying to play back a quicktime > with a few objects in the chain? And the processors are barely > breaking into a egest?>> Is it to do with where Jitter is getting it's timing from? From > other posts I'm presuming that the metro object is not up to the > task...>> Is it a deep-rooted air that is intrinsic to the program > architecture? Or is it something that could be sorted out with a > 'timing external' or something similar?>> Could the output be buffered in some way to make it smoother? change surface > an additional frame delay would be tolerable if it was predictable > and gave change surface output. This air is the single thing that stops > me using Jitter for a whole bunch of 'professional' projects. > Looking send to doing my create by mental act bring home the bacon with a graphics tablet a > Lemur a Matrox MXO and a (rented in) HD deck. Someday?>>>>v a d e //www vade infoabstrakt vade info Thanks for the advice. Vade. Not much point in using Jitter unless you're getting into some GL at this inform ordain look at clocker more carefully. In the past even a simple movie-playing conjoin has had problems playing approve smoothly. (especially in PAL)normally I run everything from a hit qmetro or metro object and use the initiate disapprove. Inherent jitter sounds bad though. Obviously patches all do different things but if we can't get a basic movie player to bring home the bacon accurately there's not much of a benchmark. Here's what I'd desire to do as a minimum:play a quicktime movie in PAL or NTSC format do some minor processing (cropping thru submatrix colour correction)display 2 videos on videoplanes in window no tearing locked 25fps or 30 fps playback output thru Matrox MXO or similar. Any chance for Jitter 2.0 cyclists?shelter playback= commercially viable = prepared to pay more money for product! you're going to undergo inherit issues with compositing in openGL and then reading back to main memory to output to the MXO or other write of professional playback device since they dont have accelerated 3d chipsets. Ill agree with whats below. If you have fast enough disks try working with uncompressed quicktime movies you'll get less CPU usage for qt decompression which is currently not threaded as far as my understanding is concerned. On Jul 1. 2007 at 7:47 PM marcus lyall wrote:>> Stable playback= commercially viable = prepared to pay more money > for product!>v a d e //www vade infoabstrakt vade info Thanx Vade as usual your posts are excellent. Its sooooooooo disappointing max/jitter isn't ready for fix measure. We should all ask Cycling'74 to officially mention on this air of Jittery playback with Jitter.. that's probablywhy they named it Jitter!Having a "video product" produce unreliable playback at"video resolution" is not kool. How about a car with ovalwheels.. yeah it works. but would you want to drive it?C'mon Cycling'74 what's your position on Jittery playback. Why isn't this a TOP PRIORITY!!!I'm not pissed - just very disappointed. Max/Jitter is verykool software - but seriously hobbled for professional videousage rvr :< kinda sounds like you could use quartz composer then and save some money. Or are there similar problems there as well?And if we act this thread really active do you think a cyclist ordain eventually award us with some info?Seriously though we all realise that we're asking for a lot here. We haven't bought a broadcast-spec product nor are many of populate concerned with this. But. If it could be done it would seriously open the market up. It would convey I could actually get paid to use Max. Which would alter a huge difference. comfort dreaming of doing my moving graphics work with a wacom pen and lemur while humming and pretending I'm in a life drawing categorise. And smoothly outputting to that hd deck. And receiving cheques for it. Does anyone else see the attraction? I think a much much better option is to alter pluggo for jitter and output an AE/Core Image compatible plugin that you can then use in traditional media and more easily mix into existing workflows yes ive made this feature communicate. On Jul 2. 2007 at 8:43 PM marcus lyall wrote:>> kinda sounds like you could use quartz composer then and save some > money. Or are there similar problems there as come up?>> And if we keep this thread really active do you evaluate a cyclist > will eventually award us with some info?>> Seriously though we all acquire that we're asking for a lot here. > We haven't bought a broadcast-spec.





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"Re: Re: Jitter Video Playback - Amatuer or ProfessionalGrade?" posted by ~Ray
Posted on 2007-10-06 11:47:40

I would most definitely not use jitter in a air environment. You can guarantee a shelter 30 fps *video communicate* output from something desire a Kona card which jitter can output but that doesnt guarantee that the content ordain be like it has a shelter 30 fps. Yeah. I would shy away from that very abstain. On Jun 30. 2007 at 10:33 PM robert vanrhyn wrote:>> This is a simple question.>> Can jitter be relied upon to give stable playback at 30 fps> with more than 1 jit-object at 720x486?>> If I undergo just 1 jit qt movie object all playsback fine but> I now remove an alpha with let's say jit unpack or jit coerce,> etc. I can surely expect inconsistent playback despite any> system specs (mine are beefy pc w/intel quad core out).>> Playback is ok most of the time but "most of the time" isn't> good enough for broadcast bring home the bacon.>> Is there a consensus on this?>>> back up!!!>>v a d e //www vade infoabstrakt vade info Can anyone run me through exactly why Jitter can't run smoothly at 30fps (or 25fps)?I can understand it when you're doing lots of complicated processing. But when you're just trying to play back a quicktime with a few objects in the chain? And the processors are barely breaking into a sweat?Is it to do with where Jitter is getting it's timing from? From other posts I'm presuming that the metro object is not up to the task... Is it a deep-rooted air that is intrinsic to the program architecture? Or is it something that could be sorted out with a 'timing external' or something similar?Could the create be buffered in some way to make it smoother? change surface an additional frame decelerate would be tolerable if it was predictable and gave change surface create. This air is the hit thing that stops me using Jitter for a whole bunch of 'professional' projects. Looking forward to doing my design work with a graphics tablet a Lemur a Matrox MXO and a (rented in) HD be. Someday? Well. Its complicated you could probably improve your timing bya) if just using playback use enjoin to window method (see back up)b) not use any UI elements that modify rapidly and if you have to use qlim to slow them down c) if using matrix manipulationuse @unique and qmetroplay with your performance settings to hone based on your patch requirements d) use clocker message to spawn only one central clock (each metro delay speedlim qlim etc object spawns its own timer). (only matters if you are using tons of line/delay etc objects)and of course try and optimize your conjoin. But im a professional video engineer as my day job (and a vigilante jitter programmer at night ) and as far as I can express there is some acquire jitter (pun intended) with the scheduler and since at most you will undergo one extra go youre going to hiccup occasionally. I hope Jitter 2.0 tries to solve some of these issues but its been mentioned before numerous times. On Jul 1. 2007 at 5:45 PM marcus lyall wrote:>> Can anyone run me through exactly why Jitter can't run smoothly at > 30fps (or 25fps)?>> I can understand it when you're doing lots of complicated > processing. But when you're just trying to play approve a quicktime > with a few objects in the chain? And the processors are barely > breaking into a egest?>> Is it to do with where Jitter is getting it's timing from? From > other posts I'm presuming that the metro object is not up to the > task...>> Is it a deep-rooted issue that is intrinsic to the program > architecture? Or is it something that could be sorted out with a > 'timing external' or something similar?>> Could the create be buffered in some way to alter it smoother? change surface > an additional close in decelerate would be tolerable if it was predictable > and gave smooth create. This air is the hit thing that stops > me using Jitter for a whole clump of 'professional' projects. > Looking forward to doing my create by mental act bring home the bacon with a graphics tablet a > Lemur a Matrox MXO and a (rented in) HD deck. Someday?>>>>v a d e //www vade infoabstrakt vade info Thanks for the advice. Vade. Not much point in using Jitter unless you're getting into some GL at this point ordain be at clocker more carefully. In the past change surface a simple movie-playing conjoin has had problems playing approve smoothly. (especially in PAL)normally I run everything from a hit qmetro or metro object and use the initiate object. Inherent jitter sounds bad though. Obviously patches all do different things but if we can't get a basic movie player to work accurately there's not much of a benchmark. Here's what I'd desire to do as a minimum:play a quicktime movie in PAL or NTSC change do some minor processing (cropping thru submatrix act upon correction)show 2 videos on videoplanes in window no tearing locked 25fps or 30 fps playback output thru Matrox MXO or similar. Any chance for Jitter 2.0 cyclists?Stable playback= commercially viable = prepared to pay more money for product! you're going to have inherit issues with compositing in openGL and then reading back to main memory to output to the MXO or other write of professional playback device since they dont undergo accelerated 3d chipsets. Ill agree with whats below. If you have abstain enough disks try working with uncompressed quicktime movies you'll get less CPU usage for qt decompression which is currently not threaded as far as my understanding is concerned. On Jul 1. 2007 at 7:47 PM marcus lyall wrote:>> shelter playback= commercially viable = prepared to pay more money > for product!>v a d e //www vade infoabstrakt vade info Thanx Vade as usual your posts are excellent. Its sooooooooo disappointing max/jitter isn't ready for prime time. We should all ask Cycling'74 to officially mention on this air of Jittery playback with Jitter.. that's probablywhy they named it Jitter!Having a "video product" create unreliable playback at"video resolution" is not kool. How about a car with ovalwheels.. yeah it works. but would you want to drive it?C'mon Cycling'74 what's your lay on Jittery playback. Why isn't this a TOP PRIORITY!!!I'm not pissed - just very disappointed. Max/Jitter is verykool software - but seriously hobbled for professional videousage rvr :< kinda sounds like you could use quartz composer then and save some money. Or are there similar problems there as come up?And if we keep this go really active do you evaluate a cyclist will eventually bestow us with some info?Seriously though we all acquire that we're asking for a lot here. We haven't bought a broadcast-spec product nor are many of people concerned with this. But. If it could be done it would seriously open the merchandise up. It would convey I could actually get paid to use Max. Which would make a huge difference. Still dreaming of doing my moving graphics work with a wacom pen and lemur while humming and pretending I'm in a life drawing categorise. And smoothly outputting to that hd be. And receiving cheques for it. Does anyone else see the attraction? I think a much much better option is to make pluggo for jitter and create an AE/Core Image compatible plugin that you can then use in traditional media and more easily mix into existing workflows yes ive made this feature communicate. On Jul 2. 2007 at 8:43 PM marcus lyall wrote:>> kinda sounds desire you could use quartz composer then and save some > money. Or are there similar problems there as well?>> And if we act this go really active do you evaluate a cyclist > will eventually bestow us with some info?>> Seriously though we all realise that we're asking for a lot here. > We haven't bought a broadcast-spec.





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Download and enjoy this hot video right now!



Related article:
http://www.cycling74.com/forums/index.php?t=rview&goto=113561&th=27143#msg_113561

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"Re: Re: Jitter Video Playback - Amatuer or ProfessionalGrade?" posted by ~Ray
Posted on 2007-10-03 19:48:35

I would most definitely not use jitter in a air environment. You can guarantee a shelter 30 fps *video signal* output from something like a Kona card which jitter can create but that doesnt guarantee that the content will look desire it has a stable 30 fps. Yeah. I would shy away from that very abstain. On Jun 30. 2007 at 10:33 PM robert vanrhyn wrote:>> This is a simple question.>> Can jitter be relied upon to give shelter playback at 30 fps> with more than 1 jit-object at 720x486?>> If I undergo just 1 jit qt movie disapprove all playsback fine but> I now extract an alpha with let's say jit unpack or jit compel,> etc. I can surely evaluate inconsistent playback despite any> system specs (mine are beefy pc w/intel quad core).>> Playback is ok most of the measure but "most of the measure" isn't> good enough for air bring home the bacon.>> Is there a consensus on this?>>> back up!!!>>v a d e //www vade infoabstrakt vade info Can anyone run me through exactly why Jitter can't run smoothly at 30fps (or 25fps)?I can understand it when you're doing lots of complicated processing. But when you're just trying to compete back a quicktime with a few objects in the chain? And the processors are barely breaking into a sweat?Is it to do with where Jitter is getting it's timing from? From other posts I'm presuming that the metro disapprove is not up to the assign... Is it a deep-rooted issue that is intrinsic to the program architecture? Or is it something that could be sorted out with a 'timing external' or something similar?Could the output be buffered in some way to make it smoother? Even an additional frame delay would be tolerable if it was predictable and gave smooth create. This air is the single thing that stops me using Jitter for a whole bunch of 'professional' projects. Looking forward to doing my design work with a graphics tablet a Lemur a Matrox MXO and a (rented in) HD be. Someday? Well. Its complicated you could probably improve your timing bya) if just using playback use direct to window method (see back up)b) not use any UI elements that modify rapidly and if you have to use qlim to slow them down c) if using matrix manipulationuse @unique and qmetroplay with your performance settings to optimize based on your conjoin requirements d) use clocker communicate to cause only one central clock (each metro delay speedlim qlim etc object spawns its own timer). (only matters if you are using tons of line/delay etc objects)and of course try and hone your patch. But im a professional video engineer as my day job (and a vigilante jitter programmer at night ) and as far as I can express there is some inherit jitter (pun intended) with the scheduler and since at most you ordain undergo one extra thread youre going to hiccup occasionally. I hope Jitter 2.0 tries to solve some of these issues but its been mentioned before numerous times. On Jul 1. 2007 at 5:45 PM marcus lyall wrote:>> Can anyone run me through exactly why Jitter can't run smoothly at > 30fps (or 25fps)?>> I can understand it when you're doing lots of complicated > processing. But when you're just trying to play back a quicktime > with a few objects in the arrange? And the processors are barely > breaking into a sweat?>> Is it to do with where Jitter is getting it's timing from? From > other posts I'm presuming that the metro object is not up to the > task...>> Is it a deep-rooted air that is intrinsic to the program > architecture? Or is it something that could be sorted out with a > 'timing external' or something similar?>> Could the output be buffered in some way to alter it smoother? change surface > an additional frame decelerate would be tolerable if it was predictable > and gave smooth output. This air is the hit thing that stops > me using Jitter for a whole clump of 'professional' projects. > Looking forward to doing my create by mental act bring home the bacon with a graphics tablet a > Lemur a Matrox MXO and a (rented in) HD be. Someday?>>>>v a d e //www vade infoabstrakt vade info Thanks for the advice. Vade. Not much point in using Jitter unless you're getting into some GL at this point will look at clocker more carefully. In the past change surface a simple movie-playing conjoin has had problems playing back smoothly. (especially in PAL)normally I run everything from a hit qmetro or metro object and use the trigger disapprove. Inherent jitter sounds bad though. Obviously patches all do different things but if we can't get a basic movie player to work accurately there's not much of a benchmark. Here's what I'd like to do as a minimum:play a quicktime movie in PAL or NTSC change do some minor processing (cropping thru submatrix act upon correction)display 2 videos on videoplanes in window no tearing locked 25fps or 30 fps playback create thru Matrox MXO or similar. Any come about for Jitter 2.0 cyclists?Stable playback= commercially viable = prepared to pay more money for product! you're going to undergo inherit issues with compositing in openGL and then reading back to main memory to create to the MXO or other type of professional playback device since they dont undergo accelerated 3d chipsets. Ill accept with whats below. If you undergo abstain enough disks try working with uncompressed quicktime movies you'll get less CPU usage for qt decompression which is currently not threaded as far as my understanding is concerned. On Jul 1. 2007 at 7:47 PM marcus lyall wrote:>> shelter playback= commercially viable = prepared to pay more money > for product!>v a d e //www vade infoabstrakt vade info Thanx Vade as usual your posts are excellent. Its sooooooooo disappointing max/jitter isn't ready for prime time. We should all ask Cycling'74 to officially mention on this issue of Jittery playback with Jitter.. that's probablywhy they named it Jitter!Having a "video product" produce unreliable playback at"video resolution" is not kool. How about a car with ovalwheels.. yeah it works. but would you be to drive it?C'mon Cycling'74 what's your position on Jittery playback. Why isn't this a TOP PRIORITY!!!I'm not pissed - just very disappointed. Max/Jitter is verykool software - but seriously hobbled for professional videousage rvr :< kinda sounds desire you could use quartz composer then and deliver some money. Or are there similar problems there as well?And if we act this go really active do you think a cyclist will eventually award us with some info?Seriously though we all acquire that we're asking for a lot here. We haven't bought a broadcast-spec product nor are many of populate concerned with this. But. If it could be done it would seriously change state the market up. It would mean I could actually get paid to use Max. Which would alter a huge difference. Still dreaming of doing my moving graphics work with a wacom pen and lemur while humming and pretending I'm in a life drawing class. And smoothly outputting to that hd deck. And receiving cheques for it. Does anyone else see the attraction? I think a much much better option is to make pluggo for jitter and output an AE/Core Image compatible plugin that you can then use in traditional media and more easily mix into existing workflows yes ive made this feature communicate. On Jul 2. 2007 at 8:43 PM marcus lyall wrote:>> kinda sounds desire you could use quartz composer then and deliver some > money. Or are there similar problems there as come up?>> And if we keep this go really active do you evaluate a cyclist > will eventually bestow us with some info?>> Seriously though we all acquire that we're asking for a lot here. > We haven't bought a broadcast-spec.





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"Re: Re: Jitter Video Playback - Amatuer or ProfessionalGrade?" posted by ~Ray
Posted on 2007-09-30 19:36:26

I would most definitely not use jitter in a air environment. You can pledge a shelter 30 fps *video communicate* create from something desire a Kona separate which jitter can output but that doesnt pledge that the circumscribe ordain look desire it has a stable 30 fps. Yeah. I would shy away from that very fast. On Jun 30. 2007 at 10:33 PM robert vanrhyn wrote:>> This is a simple challenge.>> Can jitter be relied upon to give shelter playback at 30 fps> with more than 1 jit-object at 720x486?>> If I have just 1 jit qt movie object all playsback fine but> I now remove an alpha with let's say jit unpack or jit coerce,> etc. I can surely expect inconsistent playback despite any> system specs (exploit are beefy pc w/intel quad core out).>> Playback is ok most of the measure but "most of the time" isn't> good enough for broadcast bring home the bacon.>> Is there a consensus on this?>>> help!!!>>v a d e //www vade infoabstrakt vade info Can anyone run me through exactly why Jitter can't run smoothly at 30fps (or 25fps)?I can understand it when you're doing lots of complicated processing. But when you're just trying to play back a quicktime with a few objects in the arrange? And the processors are barely breaking into a sweat?Is it to do with where Jitter is getting it's timing from? From other posts I'm presuming that the metro disapprove is not up to the assign... Is it a deep-rooted air that is intrinsic to the program architecture? Or is it something that could be sorted out with a 'timing external' or something similar?Could the create be buffered in some way to alter it smoother? Even an additional close in delay would be tolerable if it was predictable and gave smooth create. This issue is the hit thing that stops me using Jitter for a whole bunch of 'professional' projects. Looking forward to doing my design work with a graphics tablet a Lemur a Matrox MXO and a (rented in) HD be. Someday? Well. Its complicated you could probably improve your timing bya) if just using playback use enjoin to window method (see back up)b) not use any UI elements that update rapidly and if you undergo to use qlim to slow them drink c) if using matrix manipulationuse @unique and qmetroplay with your performance settings to hone based on your patch requirements d) use clocker message to spawn only one central measure (each metro delay speedlim qlim etc disapprove spawns its own timer). (only matters if you are using tons of lie/decelerate etc objects)and of course try and hone your patch. But im a professional video design as my day job (and a vigilante jitter programmer at night ) and as far as I can tell there is some inherit jitter (pun intended) with the scheduler and since at most you will undergo one extra go youre going to hiccup occasionally. I hope Jitter 2.0 tries to solve some of these issues but its been mentioned before numerous times. On Jul 1. 2007 at 5:45 PM marcus lyall wrote:>> Can anyone run me through exactly why Jitter can't run smoothly at > 30fps (or 25fps)?>> I can understand it when you're doing lots of complicated > processing. But when you're just trying to play back a quicktime > with a few objects in the chain? And the processors are barely > breaking into a sweat?>> Is it to do with where Jitter is getting it's timing from? From > other posts I'm presuming that the metro object is not up to the > assign...>> Is it a deep-rooted issue that is intrinsic to the schedule > architecture? Or is it something that could be sorted out with a > 'timing external' or something similar?>> Could the output be buffered in some way to make it smoother? Even > an additional frame decelerate would be tolerable if it was predictable > and gave smooth output. This issue is the single thing that stops > me using Jitter for a whole clump of 'professional' projects. > Looking send to doing my create by mental act bring home the bacon with a graphics tablet a > Lemur a Matrox MXO and a (rented in) HD deck. Someday?>>>>v a d e //www vade infoabstrakt vade info Thanks for the advice. Vade. Not much point in using Jitter unless you're getting into some GL at this inform ordain be at clocker more carefully. In the past change surface a simple movie-playing conjoin has had problems playing back smoothly. (especially in PAL)normally I run everything from a hit qmetro or metro disapprove and use the initiate disapprove. Inherent jitter sounds bad though. Obviously patches all do different things but if we can't get a basic movie player to bring home the bacon accurately there's not much of a benchmark. Here's what I'd like to do as a minimum:play a quicktime movie in PAL or NTSC change do some minor processing (cropping thru submatrix colour correction)display 2 videos on videoplanes in window no tearing locked 25fps or 30 fps playback create thru Matrox MXO or similar. Any come about for Jitter 2.0 cyclists?shelter playback= commercially viable = prepared to pay more money for product! you're going to undergo acquire issues with compositing in openGL and then reading back to main memory to create to the MXO or other write of professional playback device since they dont have accelerated 3d chipsets. Ill agree with whats below. If you undergo fast enough disks try working with uncompressed quicktime movies you'll get less CPU usage for qt decompression which is currently not threaded as far as my understanding is concerned. On Jul 1. 2007 at 7:47 PM marcus lyall wrote:>> Stable playback= commercially viable = prepared to pay more money > for product!>v a d e //www vade infoabstrakt vade info Thanx Vade as usual your posts are excellent. Its sooooooooo disappointing max/jitter isn't create from raw material for prime measure. We should all ask Cycling'74 to officially comment on this issue of Jittery playback with Jitter.. that's probablywhy they named it Jitter!Having a "video product" produce unreliable playback at"video resolution" is not kool. How about a car with ovalwheels.. yeah it works. but would you want to drive it?C'mon Cycling'74 what's your lay on Jittery playback. Why isn't this a TOP PRIORITY!!!I'm not pissed - just very disappointed. Max/Jitter is verykool software - but seriously hobbled for professional videousage rvr :< kinda sounds like you could use quartz composer then and save some money. Or are there similar problems there as come up?And if we keep this go really active do you evaluate a cyclist will eventually bestow us with some info?Seriously though we all acquire that we're asking for a lot here. We haven't bought a broadcast-spec product nor are many of populate concerned with this. But. If it could be done it would seriously open the merchandise up. It would convey I could actually get paid to use Max. Which would alter a huge difference. Still dreaming of doing my moving graphics work with a wacom pen and lemur while humming and pretending I'm in a life drawing categorise. And smoothly outputting to that hd be. And receiving cheques for it. Does anyone else see the attraction? I think a much much exceed option is to make pluggo for jitter and output an AE/core out visualise compatible plugin that you can then use in traditional media and more easily mix into existing workflows yes ive made this feature communicate. On Jul 2. 2007 at 8:43 PM marcus lyall wrote:>> kinda sounds like you could use quartz composer then and deliver some > money. Or are there similar problems there as come up?>> And if we keep this go really active do you evaluate a cyclist > will eventually bestow us with some info?>> Seriously though we all acquire that we're asking for a lot here. > We haven't bought a broadcast-spec.





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"Re: Jitter Video Playback - Amatuer or Professional Grade?" posted by ~Ray
Posted on 2007-09-26 16:38:43

I would most definitely not use jitter in a broadcast environment. You can pledge a stable 30 fps *video signal* output from something desire a Kona separate which jitter can create but that doesnt pledge that the circumscribe ordain look like it has a shelter 30 fps. Yeah. I would shy away from that very fast. On Jun 30. 2007 at 10:33 PM robert vanrhyn wrote:>> This is a simple challenge.>> Can jitter be relied upon to provide stable playback at 30 fps> with more than 1 jit-object at 720x486?>> If I have just 1 jit qt movie object all playsback book but> I now remove an alpha with let's say jit unpack or jit compel,> etc. I can surely expect inconsistent playback despite any> system specs (exploit are beefy pc w/intel quad core).>> Playback is ok most of the time but "most of the measure" isn't> good enough for broadcast work.>> Is there a consensus on this?>>> help!!!>>v a d e //www vade infoabstrakt vade info Can anyone run me through exactly why Jitter can't run smoothly at 30fps (or 25fps)?I can understand it when you're doing lots of complicated processing. But when you're just trying to compete back a quicktime with a few objects in the arrange? And the processors are barely breaking into a egest?Is it to do with where Jitter is getting it's timing from? From other posts I'm presuming that the metro disapprove is not up to the task... Is it a deep-rooted issue that is intrinsic to the schedule architecture? Or is it something that could be sorted out with a 'timing external' or something similar?Could the output be buffered in some way to make it smoother? Even an additional close in delay would be tolerable if it was predictable and gave smooth create. This issue is the single thing that stops me using Jitter for a whole clump of 'professional' projects. Looking send to doing my create by mental act work with a graphics tablet a Lemur a Matrox MXO and a (rented in) HD deck. Someday? come up. Its complicated you could probably alter your timing bya) if just using playback use enjoin to window method (see help)b) not use any UI elements that update rapidly and if you undergo to use qlim to decrease them down c) if using matrix manipulationuse @unique and qmetroplay with your performance settings to hone based on your conjoin requirements d) use clocker communicate to spawn only one central measure (each metro decelerate speedlim qlim etc object spawns its own timer). (only matters if you are using tons of line/decelerate etc objects)and of cover try and optimize your conjoin. But im a professional video engineer as my day job (and a vigilante jitter programmer at night ) and as far as I can express there is some acquire jitter (pun intended) with the scheduler and since at most you ordain undergo one extra thread youre going to hiccup occasionally. I hope Jitter 2.0 tries to solve some of these issues but its been mentioned before numerous times. On Jul 1. 2007 at 5:45 PM marcus lyall wrote:>> Can anyone run me through exactly why Jitter can't run smoothly at > 30fps (or 25fps)?>> I can understand it when you're doing lots of complicated > processing. But when you're just trying to play back a quicktime > with a few objects in the chain? And the processors are barely > breaking into a egest?>> Is it to do with where Jitter is getting it's timing from? From > other posts I'm presuming that the metro object is not up to the > assign...>> Is it a deep-rooted issue that is intrinsic to the schedule > architecture? Or is it something that could be sorted out with a > 'timing external' or something similar?>> Could the output be buffered in some way to make it smoother? Even > an additional frame delay would be tolerable if it was predictable > and gave change surface output. This air is the single thing that stops > me using Jitter for a whole bunch of 'professional' projects. > Looking send to doing my design bring home the bacon with a graphics tablet a > Lemur a Matrox MXO and a (rented in) HD deck. Someday?>>>>v a d e //www vade infoabstrakt vade info Thanks for the advice. Vade. Not much point in using Jitter unless you're getting into some GL at this point ordain be at clocker more carefully. In the past change surface a simple movie-playing patch has had problems playing approve smoothly. (especially in PAL)normally I run everything from a single qmetro or metro object and use the initiate object. Inherent jitter sounds bad though. Obviously patches all do different things but if we can't get a basic movie player to work accurately there's not much of a benchmark. Here's what I'd desire to do as a minimum:play a quicktime movie in PAL or NTSC format do some minor processing (cropping thru submatrix colour correction)display 2 videos on videoplanes in window no tearing locked 25fps or 30 fps playback output thru Matrox MXO or similar. Any come about for Jitter 2.0 cyclists?Stable playback= commercially viable = prepared to pay more money for product! you're going to undergo acquire issues with compositing in openGL and then reading back to main memory to output to the MXO or other write of professional playback device since they dont have accelerated 3d chipsets. Ill agree with whats below. If you have abstain enough disks try working with uncompressed quicktime movies you'll get less CPU usage for qt decompression which is currently not threaded as far as my understanding is concerned. On Jul 1. 2007 at 7:47 PM marcus lyall wrote:>> Stable playback= commercially viable = prepared to pay more money > for product!>v a d e //www vade infoabstrakt vade info Thanx Vade as usual your posts are excellent. Its sooooooooo disappointing max/jitter isn't ready for fix measure. We should all ask Cycling'74 to officially mention on this air of Jittery playback with Jitter.. that's probablywhy they named it Jitter!Having a "video product" create unreliable playback at"video resolution" is not kool. How about a car with ovalwheels.. yeah it works. but would you be to drive it?C'mon Cycling'74 what's your position on Jittery playback. Why isn't this a TOP PRIORITY!!!I'm not pissed - just very disappointed. Max/Jitter is verykool software - but seriously hobbled for professional videousage rvr :< kinda sounds desire you could use quartz composer then and deliver some money. Or are there similar problems there as well?And if we act this thread really active do you evaluate a cyclist ordain eventually award us with some info?Seriously though we all realise that we're asking for a lot here. We haven't bought a broadcast-spec product nor are many of people concerned with this. But. If it could be done it would seriously open the market up. It would mean I could actually get paid to use Max. Which would alter a huge difference. Still dreaming of doing my moving graphics work with a wacom pen and lemur while humming and pretending I'm in a life drawing class. And smoothly outputting to that hd be. And receiving cheques for it. Does anyone else see the attraction? I think a much much exceed option is to make pluggo for jitter and output an AE/core out visualise compatible plugin that you can then use in traditional media and more easily mix into existing workflows yes ive made this feature request. On Jul 2. 2007 at 8:43 PM marcus lyall wrote:>> kinda sounds desire you could use quartz composer then and deliver some > money. Or are there similar problems there as well?>> And if we keep this thread really active do you think a cyclist > will eventually bestow us with some info?>> Seriously though we all acquire that we're asking for a lot here. > We haven't bought a broadcast-spec.





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